The publicly announced projects I've worked on professionally since graduating university.
π Gameplay Programmer, Game Designer
π₯ 15 β² 8 Months
Unreal Engine 5 (GAS)
Competitive Minigames
Online (EOS, Dedicated Servers)
π Gameplay Programmer
π₯ 40 β² 6 Months
Unreal Engine 5
Hack'n'slash ARPG
Online (EOS, Dedicated Servers)
π Programmer Intern
π₯ 15 β² 6 Months
Unity3D
Open World Action Adventure
Data-Driven Architecture
I worked on these projects during my time at Breda University of Applied Sciences together with other students.
π Tech Lead, Generalist Programmer
π₯ 29 β² 32 Weeks
Unreal Engine 4
First-person Shooter
Online Co-op (Steam P2P)
π Tech Lead, Proceduralism Programmerπ₯ 3-20 β² 12 Weeks
Unity3D
Turn-Based Strategy
3D Procedural Environment
π Tech Lead, Generalist Programmer
π₯ 4-8 β² 8 Weeks
Unreal Engine 4
Local 2-Player Competitive
Pinball-Pong Mechanics
These projects never saw the light of day but provided interesting learning opportunities and challenges of their own.
They were either canceled (SAD Engine, Zombodies) in favor of other projects or not designed for release (Ray Tracer, Confederations).
π Engine Programmer
π₯ Solo β² Ongoing
Fast and flexible object-oriented Entity-Component structure
Custom collection classes
D3D11 render layer
π Generalist Programmer
π₯ Solo β² 8 Weeks
Unity BehaviorTrees Implementation
2D Procedural Generation Systems
Modular Weapon Systems
π Programmer
π₯ 5 β² 48 Hours
Unreal Engine 4
2-day Game Jam
π Programmer
π₯ 5 β² 48 Hours
Unreal Engine 4
2-day Game Jam
π Tech Lead, Engine Programmer
π₯ 8 β² 8 Weeks
Custom C++ Engine
Lua Integration
π Tech Lead, AI Programmer
π₯ 9 β² 4 Weeks
Unreal Engine 4
AI-Focused Puzzle Game
πΒ Graphics Programmer
π₯ Solo β² 8 Weeks
Pure C++ Project
CPU-based Ray Tracer
πΒ Generalist Programmer
π₯ Solo β² 8 Weeks
Raspberry Pi, C++ Project
2D Intergalactic Conquering